Chris Pranger has been fired from Nintendo’s America’s Treehouse localisation division and was let go after some remarks he had made over a recent podcast appearance.
Pragner was talking about how fans react when Nintendo decides not to localize certain titles.
“They just say the classic, ‘Why do you hate money? Why do you hate money, Nintendo?’,” Pranger said, mimicking a stereotypical video games fan voice.
“And it’s like, ‘What are you talking about?’ We’re trying to make… obviously it has to make calculated risks, but at the same time, one of those risks… and I mean they’ll bring up games that are very Japanese games, like Captain Rainbow for instance.
“They’ll bring that up like, ‘Look how many people want this. Don’t you want money?’ And we’ll be like, ‘Yeah, we do want money, which is why we know it’s a colossal waste if we ever try to localize that in this current market, because look at you people. You don’t make up a big enough group.'”
Pragner also talked about the luck of the draw aspect with Nintendo of Europe decided to take the fall of the costs, when it came to Xenoblade Chronicles.
“You look at something like even Xenoblade Chronicles,” Pranger said. “People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that.
“So that’s like, we got it in the States by luck, that Nintendo of Europe decided, ‘Oh, we’ll take the fall. We’ll localize that.’ Okay, ’cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
“And people are like, ‘Why do you guys hate money?’ We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fan base is actually too small to justify the costs of the thing they want.”
Pragner basically got fired for speaking his mind in a tactful manner.