343 Industries has announced it will not feature a regular staple of the Halo diet, and that is or was splitscreen.
Executive Producer Josh Holmes said.
“The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio. We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.”
“To move Halo’s gameplay forward and deliver a true next-gen experience, tough choices had to be made, Our decision was driven by a desire for scale, fidelity, and focus to ensure that we would deliver the best quality experience possible.”
Holmes also discussed AI, quote “massive scale enviroments”, and better visuals as reasons why splitscreen is a no go.
“Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game,” he said. “Game development is a balancing act of resources, time, and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.”
Halo 5 Guardians is dropping October 27 exclusively for Xbox One.
